PhysVehicle (Universal)
$0.99
2.6for iPhone, iPad and more
Age Rating
PhysVehicle (Universal) Screenshots
About PhysVehicle (Universal)
PhysVehicle is a vehicle simulator based on physics.
Many parameters can be customized.
[Features]
- Gyro or Compass and Accelerometer provide 6-axis motion sensing to the camera.
- Retina display is supported.
- Realistic shadow by OpenGL ES 2.0.
[Compatibility] - iPhone / iPod touch and iPad are compatible.
- OpenGL ES 2.0 is not required.
- Gyro and Compass and Accelerometer are not required.
[Actions]
- Drive and handle the vehicle.
- Shoot the balls to the vehicle.
[General settings]
- Renderer (OpenGL ES 1.1 / OpenGL ES 2.0)
- Retina Display (On / Off)
- Shadow (On / Off)
- Motion Sensing (Gyro / Compass / Accelerometer / None)
- Time Scale (0.0 - 1.0)
- Field Half Height (0-64)
- Field Slope (0-16)
- Ball Mass (100 - 8000)
[Vehicle custom settings]
- Propulsion Wheel (Four / Front / Rear)
- Chassis Mass (100 - 8000)
- Chassis Half Width (0.5 - 2.0)
- Chassis Half Height (0.5 - 4.0)
- Chassis Half Depth (1.0 - 4.0)
- Wheel Radius (0.5-1.0)
- Wheel Grip (0.0 - 20.0)
- Suspension Rest Length (0.0 - 1.0)
- Suspension Stiffness (0.0 - 100.0)
- Suspension Compression (0.0 - 10.0)
- Suspension Damping (0.0 - 10.0)
[Motion sensing modes]
- Gyro + Accelerometer
- Compass + Accelerometer
- Accelerometer
- None
Many parameters can be customized.
[Features]
- Gyro or Compass and Accelerometer provide 6-axis motion sensing to the camera.
- Retina display is supported.
- Realistic shadow by OpenGL ES 2.0.
[Compatibility] - iPhone / iPod touch and iPad are compatible.
- OpenGL ES 2.0 is not required.
- Gyro and Compass and Accelerometer are not required.
[Actions]
- Drive and handle the vehicle.
- Shoot the balls to the vehicle.
[General settings]
- Renderer (OpenGL ES 1.1 / OpenGL ES 2.0)
- Retina Display (On / Off)
- Shadow (On / Off)
- Motion Sensing (Gyro / Compass / Accelerometer / None)
- Time Scale (0.0 - 1.0)
- Field Half Height (0-64)
- Field Slope (0-16)
- Ball Mass (100 - 8000)
[Vehicle custom settings]
- Propulsion Wheel (Four / Front / Rear)
- Chassis Mass (100 - 8000)
- Chassis Half Width (0.5 - 2.0)
- Chassis Half Height (0.5 - 4.0)
- Chassis Half Depth (1.0 - 4.0)
- Wheel Radius (0.5-1.0)
- Wheel Grip (0.0 - 20.0)
- Suspension Rest Length (0.0 - 1.0)
- Suspension Stiffness (0.0 - 100.0)
- Suspension Compression (0.0 - 10.0)
- Suspension Damping (0.0 - 10.0)
[Motion sensing modes]
- Gyro + Accelerometer
- Compass + Accelerometer
- Accelerometer
- None
Show More
What's New in the Latest Version 2.6
Last updated on Jan 17, 2024
Old Versions
Rebuilt with the latest SDK at the request of the App Store Team.
Show More
Version History
2.6
Jan 17, 2024
Rebuilt with the latest SDK at the request of the App Store Team.
2.5
Dec 12, 2020
- Rebuilt for new iOS.
- Physics engine was updated.
- Physics engine was updated.
2.4
Nov 8, 2017
- Crush bug for new iOS was fixed.
- Physics engine was optimized.
- Physics engine was optimized.
2.3
Oct 13, 2014
iOS 5.0 is supported.
2.2
Sep 30, 2014
Optimized for iOS 8.0.
2.1
Mar 1, 2013
iOS 6.1 is supported.
2.0
Oct 30, 2012
Minor update.
1.9
Oct 15, 2012
Problems of Interface about iOS 6 was fixed.
1.8
Sep 19, 2012
iOS 6 is supported.
1.7
May 30, 2012
Motion engine was updated.
1.6
May 16, 2012
- Builded by iOS 5.1.
- Support iOS is 3.0 or later.
- Physics engine was updated.
- Start screen was updated.
- Support iOS is 3.0 or later.
- Physics engine was updated.
- Start screen was updated.
1.5
Jan 10, 2012
The rendering engine was updated.
1.4
Dec 22, 2011
Optimized for iOS 5.
1.3
Oct 12, 2011
1.2
Jun 14, 2011
Binary was optimized.
1.1
May 5, 2011
The rendering engine was updated.
1.0
Apr 28, 2011
PhysVehicle (Universal) FAQ
Click here to learn how to download PhysVehicle (Universal) in restricted country or region.
Check the following list to see the minimum requirements of PhysVehicle (Universal).
iPhone
Requires iOS 11.0 or later.
iPad
Requires iPadOS 11.0 or later.
iPod touch
Requires iOS 11.0 or later.
PhysVehicle (Universal) supports English