2.17
2019-11-26
Changed to halve the accuracy of hidden enemies.
Create a new link.
[new function]
Add area
2.16
2019-11-20
Changed so that mp mp grows. Instead, HP was lowered.
-> Thank you for pointing out.
[new function]
Add area
2.14
2019-10-31
Fixed the rarity of white tiger bracelets.
[new function]
・ Area addition
2.13
2019-10-23
Summoner added
[new function]
・ Area addition
2.12
2019-10-16
Macho part skill change
[new function]
・ Area addition
2.11
2019-10-09
Some fonts have been changed for iOS13 support.
[new function]
・ Area addition
2.9
2019-09-25
[new function]
・ Area addition
[Fix]
-Fixed a bug where bosses do not appear under certain conditions.
[Balance correction]
-Some useful skills can be taught.
2.8
2019-09-18
I think the volume of updates will drop for a while due to various reasons.
I'm sorry.
[new function]
・ Area addition
[Balance correction]
-Thunderboy MP has been grown. (HP falls instead)
2.7
2019-09-11
[new function]
・ Area addition
[Fix]
-Casting speed has been removed from the display as it is not used in this game.
・ Correction of some incorrect words.
-Fixed a bug that the summoner effect could not be cut.
-> The summoner's buff debuff can now be cut during the summon.
-> Magic continues to be applied to the summoner regardless of the duration. . .
[Balance correction]
・ Slightly reduced the effect time of the stop counter
-Lowered the HP of some enemies.
-Increased the dexterity of some monsters. (I reduced other abilities instead.)
-Max level party monsters will no longer appear in the candidate cards.
-> However, if it appears as an enemy, it will appear.
2.5
2019-08-28
[new function]
・ Area addition
[Fix]
-Added a waiting time for the enemy to appear at the start of the battle.
-> There is no effect on game balance.
-Fixed a bug that some weapons do not work properly in automatic battle
-> A fan etc. hit the unit. I'm sorry.
・ Changed description of tracking aura
-> There is no attack speed in this game. I'm sorry.
[Balance correction]
・ During protection, halved the chance of critical occurrence.
・ Slightly improved Twin Lancer's attack power.
-Significantly improved the damage of triumph skills.
・ "Kamaita Lv2" is now available upon request.
2.4
2019-08-21
New summoner added!
If you can master him, even legend monsters can be handled lightly!
However, the disadvantage is that you can only call 3 monsters ...
[new function]
・ Area addition
・ Addition of summoners
[Fix]
・ Because we received a notice of policy violation from an advertising company, we expanded the lower advertising area. (iPhoneX or later)
[Balance correction]
・ Because it was strange that ultrasound was treated as a breath, it was removed from the breath.
-Reduced the consumption MP of revolving payments by half.
2.3.1
2019-08-15
Fixed a bug where the curse Vegalta is not cursed.
Added some user recovery functions.
2.3
2019-08-14
Implemented a function to reduce the summoning time by increasing the long-awaited level!
However, monsters that originally have a short summon time will not change.
This is where the princess comes in! ?
Added level up to sorting.
This makes it easier to level up items and monsters.
[new function]
・ Area addition
-Level up sort added
-> New items will also be sorted.
・ Some monsters will have a shorter summoning time as their level increases.
[Fix]
・ Fixed a bug that dropped during battle
-> There was a case of falling when doing a penetration attack.
・ Fixed bugs and minor bugs
-> Thank you for pointing out.
[Balance correction]
・ Sorcerer's MP does not increase even if the level goes up. Instead, HP will drop.
・ Slightly increased Undine's MP increase rate.
2.2
2019-08-08
Changed the recovery time for automatic recovery HP and MP.
I think this will recover a little more efficiently.
In the area strategy using “prayer” with insufficient adventure points, the first battle was made automatic in the area after clearing.
(Because I thought there was not much merit to make a choice here.
[new function]
・ Area addition
[Fix]
-Corrected spelling errors on the magic ring. (Thank you!)
-Changed the behavior of adventure by "prayer" used when there are not enough adventure points.
[Balance correction]
-The stop counter has been changed to counterattack against missiles such as bows.
・ Changed the increase in leveling up Harpy and Sylphide to MP instead of HP.
-The party monster appearance rate has been lowered because there is a possibility that new party monsters cannot be acquired due to the increase in the number of party monsters.
2.1
2019-07-31
We will sell the prayers that require combo boost with "100-> 80".
If this is popular, we will leave it as it is.
In addition, summer vacation sale changes goods and continues.
Combo Boost is more convenient!
Until now, the second combo timing has not been displayed, but if you use combo boost it will also be displayed after the second.
Even if you connect combos in a timely manner during combo boost, the number of combos will not decrease, so please use this opportunity!
This should reduce combo errors and enjoy the combo.
Make automatic battle more convenient!
We have deployed a fully automatic button to push it to the end!
And I prepared "Skip" at the time of card selection.
-> Rare equipment is not skipped so please use only when you want rare items!
-> "Skip" can also be used with area treasure chests.
The monsters put in the party grow!
Until now, I had to explore various caves to find the cards I got.
However, from this version, the cards held by party members will fall when it comes to adventure.
You now have more chances to get cards even if you are exploring an area where you don't have monsters!
The probability of falling affects the card's rareness.
(This is a monster card only. Equipment cards can not be obtained.)
-> This function is experimental and may be corrected.
Add Summoner!
This summoner is a special summoner whose summoning time is 1/3 when he has a recovery card.
However, it has the disadvantage that it can not be summoned (very time consuming).
Because it is too strong, the summoning points after the middle stage are slightly less.
[new function]
・ Add area
・ Deploy "Auto Combat Button"
-Growth of monster cards in the party.
-> You should now be able to grow monsters that can only be created by synthesis!
-> Until now, special monsters could be created by random composition, but with this modification, it is now possible to create only with recipes. (If you are lucky, please let us grow.)
・ Add deck change button
-> A shortcut to change deck has been prepared to the left of the deck name.
・ Summoner added
[Modify]
-Corrected because the wording of the boss of the tower of trials (wind area) was wrong.
-> I am sorry if I have cleared it.
・ We fix effects of our friends.
・ Other minor bug fixes (I can not adjust the volume currently flowing at the time of volume change)
-Fixed a bug that continuous attack continues during stan.
-> In the middle of the attack three times, even if you stun (at the counter etc.), the attack continued, but if you stun it can not continue.
・ Fixed because the wording and message of armor equipment were wrong.
[Balance correction]
・ We reduced calling time of awakening warrior and lizard knight.
-The number required for composition when reviewing the level-up number has also changed (due to a bug), so I changed it.
-> The required number of rare cards has been reduced, and the number of normal and cheap cards has been increased.
-Add summon monsters that can be called in pairs.
・ If you want to hide and attack the enemy, change it so that you can also attack the enemy who is being captivated.
[Acknowledgement]
I'm sorry.
The wording of the armor equipment was mistakenly written as the armor equipment.
The function is "armor equipment" and the word has become armor equipment, and I was wondering which way to match, but because there may be people who already have it, it was adjusted for "armor equipment".
We will prepare strong bonds in the future!
2.0.1
2019-07-25
Excuse me. I've put in a bug that I can create characters that I can't associate with.
If you make it by mistake, please consider yourself lucky and put in a party.
(It is a character scheduled to be a friend in the next update ...)
However, it will be appreciated if you think that it is a souvenir since it does not grow after this update.
-> We lowered the website significantly to enjoy the game and changed it to a sharp character.
Also, the following synthesis specifications will be restored. (Because you can not synthesize the latest monster)
However, the result of composition has been made not to create the monster that was the source of the summon.
2.0
2019-07-24
Super refreshing with version upgrade! (Good to be)
The battle can be customized from Ver. 2 this time.
The combo assist now works properly and you can play more refreshingly!
(I just fixed the bug, but ... I'm sorry for the inconvenience.)
In commemoration of Ver.2, we will do summer vacation start sale!
As we want you to play carefully during summer vacation, we will sell some "Prayer" items. (The purchase amount will increase)
Please play a hard game on this occasion!
-> Sale may end without notice.
We are increasing the review fee to commemorate Ver. 2 this time.
Please review if it is good.
Combo Boost is easier!
Because it was still difficult while saying the combo boost, I made the judgment more loose this time.
"Ah! Combo lost without connection ..." is lost!
We will increase adventure points in response to your request.
The adventure point for each character has been increased by 1 (2 for Challenge Pack buyers).
Hard mode anytime!
Until now, there was a change in speed with hard and easy, and when playing with easy after playing with hard, the timing of the combo was out of place or the store was bad.
"Hard mode" was added to solve this condition.
If you select the hard mode, the battle speed will be the same as the hard speed in Easy or Normal.
Add Super Hard Mode!
Super Hard Mode offers a faster battle than Hard Mode.
To be honest, if you're not really good, the combo will never be connected.
If you have confidence in your arms, please try a challenge.
The Super Hard Mode is also recommended when you have no time, as the battle will end soon!
Combo Assist is accurate!
It was corrected because the position of the combo assist may be shifted.
Especially in the hard mode it was largely off. I'm sorry.
Now that the position and timing of the combo are in sync, I think you can play the game more refreshingly.
With this adjustment, the timing of the combo has been slightly changed.
-> I think it is a level that you probably do not notice.
I made it possible to turn off the effect for those who are heavy in effect and the combo is not connected.
If you turn off the effect, it will only be sound and damage, so I think that processing will not be delayed.
This has a taste, so if you are anxious, please play once.
-> Not all effects, but most effects will not be displayed.
-> It will feel a bit lonely when everyone says "If you turn off the effects it is fun!"
[new function]
・ Change function of battle speed addition (hard super hard)
-> You can change it from the setting on the upper right.
・ Add area
・ Start sale
[Modify]
-Correct position of combo assist.
-> The timing of the combo is slightly changed.
Minor bug fixes (such as defeated enemies never disappear)
・ The battle effect is off
-> If the processing of effects such as magic is heavy and the combo doesn't connect well, please cut off this effect.
-> This setting is ON / OFF only for the screen effect, so the timing does not change.
[Balance correction]
-Equipment acquisition rate UP in the normal hard.
-Combo Assist has become easier.
・ A little bit of adventure point of each character
・ Enemy who has a wind counter bounces his breath as well.
-Modified the ring of hits a little upward.
・ When I was equipped with a ninja sword without equipping a shield, the processing that the attack power rose was missed.
-> If you have a ninja sword without equipping a shield, it will be quite effective.
・ Fixed to prevent lower level monsters from being synthesized than synthetic monsters when synthesizing
-> However, rare monsters may be high level normal monsters. (As a result, it becomes weak)
-> If the rareness of a monster is high, the rareness after composition is also likely to be high.
-We have adjusted the number of monster cards and some of the equipment cards.
-> Thank you for always pointing out.
-Fixed the bug that MP doesn't go up when leveling up race.
1.4
2019-07-17
I want to change the speed during replay!
In response to the request, we have made it possible to change the battle speed during replay.
I slightly increased the amount available with combo boost.
Please enjoy the combo!
It seems that there is a monster that can only be synthesized.
Added as an insertion element.
-> Thank you for your advice.
-> Please give me a level that says, "If you composited the cards you accidentally got over with no hint".
Please do not search by force (sweat
Be careful if you breathe in a windy area as you breathe in breath, as you will find it very difficult.
See the enemy and switch by combo to fight.
You can now switch decks on the screen during the adventure.
If you have had trouble switching to the deck screen so far, it would be good if stress is reduced with this ...
During adventure The skill acquisition is displayed on the deck displayed at the top of the screen (main screen).
I made it gray when there was no one who taught me the skills.
It remains yellow if there is someone to teach you the skills.
There are too many cards collected for both monsters and equipment cards.
I'm sorry.
The required number has been lowered from this version.
There was a bug that some of the creating monsters were created by synthesis.
I'm sorry.
I was planning to delete it, but some of them have already been acquired so I will leave these monsters as they are.
These monsters have not been prepared yet, so we will add monster skills from now on.
In addition, I will do balance adjustment of the ability.
-> Very small, but it has the ability to be corrected downwards. (There is also a part that is corrected upward.)
-> Because that skill is added to those monsters, those monsters are corrected upward as a result.
Changed some conditions for combining or not.
-> It has become impossible to combine without a high-level monster created.
-> The process of composition itself does not change, but the cases that can be synthesized are reduced.
[new function]
・ Add area
-Combat speed change at replay
・ Additional map switching processing on the adventure screen.
[Modify]
-Fixed a bug that a monster synthesized by synthesis may be returned.
・ Adjust the number of cards of cheap and normal
・ Changed to gray when there is no one who can teach the skill
-Fixed a bug that added damage to magic.
-> Although the damage to get on the breath is also a bug, I think that some people are advancing the capture based on this, so this will be a specification.
・ Some changes to the conditions for combining or not.
-> Because the thing that the author was creating as a creation schedule monster is created by synthesis (sweat
・ Link change of wiki
-> Since the previous wiki required login, I changed the wiki link.
・ Change the order of teaching skills
[Balance correction]
-Increased the priority of the bow at the first strike.
It becomes "first strike defense"-> "bow attack"-> "front guard first"-> "back guard first".
-Adjust the ability of some monsters created by composition.
-The amount obtained at the time of combo boost purchase is slightly increased.
[About notification]
Notification is given at the time of card selection, and the selected cards overlap.
This response is difficult and may not be possible.
If this happens, please restart the app.
You can then make your selection again.
(Can be used even if you make an incorrect selection, etc.)
1.2.1
2019-07-05
感谢您一直玩“Azusa Princess”。
我们纠正了1.2功能中的难点部分。
[修改]
·我们启用了关闭组合提升功能。
[说明]
在组合提升期间,如果显示“OK!”,则数字将减少。
所以,如果组合成功并且“好!”,则提升不会减少。
对不起,解释不清楚。
此外,我们目前正在调查整个攻击后经过下一轮的问题。
似乎有一些条件,但这种现象尚未重现。
对不起
1.2
2019-07-03
Thank you for always playing "Blue Sky Princess".
By using this function, you will be able to enjoy the game more refreshingly.
A new summoner will appear.
This Summoner can instantly summon monsters under certain conditions.
※ I think that you will be able to enjoy a different deck until now.
The cost of the Summoner has been slightly increased.
※ It affects the level, so the higher level people will benefit.
A lot of poisonous people appear this time.
I need a cure poison, so I kept the monk remembering it!
I added a boost that can be easily card combo.
This boost will connect the combo when it is displayed as "Ok!" When combod.
During this boost, even unpaid users will be able to challenge "Normal" and "Hard".
-> The number of boosts decreases each time "OK!" Is displayed in the combo.
(It is refreshing to make a combo deck etc. and clear the normal!)
Everyone who is tired of moving the area.
I'm sorry. And I kept you waiting.
You can now move to the place you have moved by tapping the house mark at the bottom left of the map!
There was a lack of consideration regarding the magic of life.
I'm sorry.
The magic of life has been made effective for unsummed monsters.
As a result, monsters that died in the previous battle have come to life again.
If you are writing a wiki.
Thank you very much.
I added a link to the setting screen.
[new function]
・ Add card combo boost
・ Fixed to be displayed as "I'm sorry!" When I was lonely due to a combo error
・ The adventure point recovery time for those who have not purchased the challenge pack has been shortened.
-Add a link to the wiki.
・ Add area
-Area move function added
[Modify]
-Fixed the bug that "cover" continues even if you make a stun.
・ Slightly changed the boost icon (I made it easier to understand during boost).
・ Change the music behind Finnoi.
・ We removed because "road" was in capture situation.
-Fixed a bug that attacks weapon attributes on bare hand attacks.
-The card whose number of cards has reached the max level is not obtained.
-> Monsters can not be obtained if they reach max level + max number.
-Fixed a bug that caused the magic of sleep to hear from Andet.
・ The magic of life is also valid for monsters that have not been summoned.
-> It will be summoned if it revives.
-Added bow equipment to remember bow skills that can not be equipped with Evil Crown.
-> I'm sorry I was confused.
Minor bug fixes
[Balance correction]
・ The adventure point used in the ice tower has been changed to 5-> 3.
・ Even if you defeat a weak monster, no experience points will be entered, but at least 1 experience point will be entered when fighting.
・ I raised the hit rate of boomerang.
-Added magic of cure poison to monks.
・ We corrected so that poison does not work to undet.
-> Andet does not work for sleep or poison, but it can rarely work if it is too powerful.
・ I made it possible to be able to select preferentially if there is a rare card at the time of card selection. (Legend was originally prioritized)
-Increase the acquisition rate of rare items and legend items and monsters a little.
-> In the case of "Normal" or "Hard", it is further upgraded.
・ Flame sword skill change
-> The level of skills that I had remembered in 5 levels is 4 levels, and the level 5 skills have been changed to another.
-Increased the hit rate of Japanese swords that are not cool for rare equipment. This will definitely hit.
[Mutter]
It is the acquisition rate of the monster, but the acquisition rate goes up if the same monster exists in the party.
Regarding the matter that the turn doesn't come after the ice shower, it is helpful if you can show the attack card you have if it is good.
1.1
2019-06-26
Thank you for always playing "Azusa Princess".
Magical weapons will appear in this version.
Magical weapons are rare and so are difficult to obtain, but once you get them, I think that the number of battle variations will increase enough to destroy the area you have struggled with until now.
The summoning of rares and legend monsters took too long and was difficult to use.
This will make it easier to use the rare and legend cards you got!
Also, the availability of rare and legend monster cards has been increased.
We will adjust this as needed.
If there is a first strike card, it will be triggered in the following order.
"Defense-> Avant-garde-> Backguard"
If there is more than one same priority, it will be randomly selected.
You can now copy decks.
If you find a deck that is easy to capture, copy it and capture various places!
The search area is displayed on the map.
This will allow you to understand the situation without having to chat.
About Combo Assist.
Combo Assist was to assist only the first time.
The "assist ball" is no longer displayed for the second and subsequent times.
(The ball has been resurrected the third time so far, but it has been lost.)
The monster that has reached the max level has one more equipment slot.
Added as an insertion element.
As the assist disappeared, I made it easier to put out the combo.
I've extended the timing allowance time a bit.
This should make you enjoy yourself! ?
Hardened the money that appeared during the capture 1.5 times.
I hope this will fix a little money shortage ,,,
If you lose your money too much, the author will be short of money, so please forgive me in this area.
(Because it is very difficult to get all the cards to the max, please aim and collect the cards.)
I made a card boost.
You can double the number of cards acquired instead of consuming adventure points twice.
Please use it when you do not have time.
The number of cards required to upgrade the card has been reviewed.
I think it will be easier to make high level cards.
We did not support battle with iOS10.3 such as iPhone5s.
We apologize for the inconvenience caused by everyone using iOS 10.3.
[new function]
・ Deck copy function
・ Display search area / Max area on map
・ Add card boost
・ Add area
[Modify]
・ Support iOS 10.3
-Fixed a bug where you can not always learn effect skills
-> You can learn that permanent effects skills can be learned, but basically none of them take an incredible amount of time to learn.
・ We coped when chat became "...".
-Fixed a bug where some external wires were disconnected.
Minor bug fixes (such as incorrect effects when replaying continuously)
[Balance correction]
・ It has been shortened because it takes too long to summon rare and legend monsters and it is difficult to use.
-Increased the acquisition rate of rare and regent monsters.
-> Legends can only be obtained from normal / hard or treasure chests.
・ Rimative animation time and combo timing are slightly faster.
-Spear combo time has been changed from "very short" to "short".
・ I made it easier to put out the combo.
・ I increased the hard reward money 1.5 times.
・ A monster of the max level has an additional equipment limit.
-Review the number of cards required to upgrade the card
-Increased the number of video ads delivered.
[Please]
If so, would you like to write in a review what you thought about the above balance correction?
I would like to make a game that you find interesting as much as possible, so please review if you like.
Thank you for always valuable opinion.
Thank you in the future.
1.0.1
2019-06-21
Thank you for downloading the Princess of Roses.
Thank you for playing the game and for the valuable feedback.
In this version, we will adjust the balance referring to your opinion.
(I also look at chat, so I hope you write something you care about.)
[Modify]
-Fixed a bug that is not reflected in the list even if you increase the equipment level in the equipment screen.
[Balance correction]
・ I lowered the price of some hats.
-> Improved the resistance of the snow hat.
・ We improved recovery speed of adventure point. (The Challenge Pack buyer recovers particularly quickly.)
-Reduced the amount of prayer used when there are no adventure points. (Challenge pack purchasers use less.)
・ We increased the number of prayers available at the time of ad tap.
・ Goblin skills have been added.
・ I added navigation to the combo.
-> Please contact me if there is a request such as this.
Thank you in the future.
(I'm glad to recommend it to my friends.)